Roland Ismael
ohana.jpg

Ohana Travels

Case Study: Ohana Travels

OVERVIEW:

The Idea:

A travel app that seamlessly & affordably books activities in Hawaii. It helps fund local businesses to help build stronger communities.  With each purchase, 5% help fund the homeless population of Hawaii. It’s a travel app that aims to educate & raise awareness that Hawaii has the largest homeless per capita in the US.

DISCOVERY:

RESEARCH PLAN:

  • I was able to reach out to 24 individuals to gauge on their general knowledge about Hawaii & their travel habits. I further interviewed 8 other individuals to probe deeper based on what they have provided.

  • Results presented an opportunity to enhance booking activities affordably & seamlessly on the islands of Hawaii, a one stop site focused on the concept of giving back & curating a “local experience.”


Competitive Analysis:

  • After meticulous analysis of 3 similar travel websites, I was able to gather & apply key heuristic principles to my own app.

  • It must be socially conscious of varying technological inclinations. I particularly liked one of the site's transparency page about the charity component of their business: Ohana First, which lead me to incorporate it's core standards into my own app.

  • A good flow indicator for the purchase process makes a site very efficient and user-friendly, which I have utilized as well.

  • The sites had a perfect mix of high quality photos, effective font, colour utilization & seamless categorization. Aesthetically, bringing the “spirit of aloha” on the site made a great impact to me as a consumer & other travelers.

Personas & Empathy Mapping:

  • Based on responses of the online survey & interviews, I was able to come up with 3 diverse empathy maps, which lead to 3 very unique personas. The first was a daring, avid traveler & adventurous type. The second was a single meticulous mom who is very mindful of her budget. The third is a socially conscious family man, who has no budget restrictions.

Minimum Viable Product (MVP) & User Stories:

  • The MVP allowed me to explore six key functions of what I would like to add on my app, based on all of my findings.

  • The User Stories enabled me to have a deeper understanding of my users.

Information Architecture:
Content Strategy (Card Sorting & Site Mapping):

  • All personas were represented in my card sort. A person who was an avid Hawaii traveler, was the only individual to indicate that choosing the islands should be a part of the activities shopping experience, further proving my hypothesis that frequent travelers already have familiarity of the setup of Hawaiian travel sites.

  • A new category evolved – Islands. It’s a dedicated page for new travelers to familiarize themselves of the 8 different islands.

  • Most users came up with “Our Community” for the transparency section. It fit with the aloha spirit I was trying to accomplish: Ohana, which means family.

  • By synthesizing & presenting findings on a chart, it allowed to form a general consensus of categories for the app.

  • Based on the categories created after the card sort, I was able to create a very straightforward sitemap using draw.io.

User Flows:

  • I created 3 scenarios using draw.io, for the user flows to test out the validity & functionality of the site map, using the personas.

DESIGN:

Sketching:

  • By doing an initial sketch using only a pen and pencil, I was able to iterate the basic architecture of the app through low fidelity wireframes. Through this process, I further iterated on colour, typography, modification of elements for ease of usability & further emphasizing the mission statement on the splash page & at the end of the purchase process.

Wireframing :

  • Using Sketch to translate my sketches into high fidelity wireframes, I was able to iron out functionality issues. This helped mold the visual component. I was able to play with fonts, sizes, colours and element configurations to help establish my brand guide.

Prototyping:

  • By integrating high fidelity wireframes into InVision, I was able to establish a working prototype. There were a lot of ideations, trials and errors and further usability testings.

  • A software limitation was the vertical scrolling option, one for the island descriptions & two for the confirmation page of the purchase. Maybe using proto.io, with more advanced prototyping features, will help alleviate this concern in future projects.

  • I’ve added prompts just to get the point across that an action is being completed.

Click for Prototype on InVision

Style Guide:

  • The colour palette centred on a monochromatic warm green connecting with the nature in Hawaii. Various images of sceneries & backdrops already have a strong presence so a simple colour palette was sufficient. Whites & grays were added as a neutral.

  • The font Helvetica Neue Light was very minimalist, inviting and very relaxing. It's very reminiscent of Hawaii.

VALIDATION:

Key TAKEWAWAYS:

  • 5 users did further usability testings. Personas were represented. The interview script helped the user accomplish the tasks efficiently, from start to finish.

  • Most concerns expressed had to do with prototyping software limitation such as selecting options, scrolling vertically and the ability to enter input.

  • The charity component at the end of the purchase (the users found) was very impactful & makes them feel good about themselves that they are contributing to a cause.

  • A map on the Islands description was a “nice to have” suggestion, especially for first timers.

  • Next steps will involve resolving software limitations.